Welcome to the Geelix School of Serious Games
We offer academic extension courses, certifications and projects within computer game development and art.
Learn Game Development & Design
Our extension courses consist of tutorial videos and game development & design projects: Learning Blender, DirectX, Shader programming, PhysX and more.
Why our courses?
Our courses offer a faster and more efficient way to learn these topics. Our courses uses video classes with example source code to rapidly help you get up to speed.

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Featured Courses & Projects

SSG101  3D Modeling in Blender 2.61
This course is designed to introduce students to 3D Modeling in Blender 2.61.
2 UNITS, REQ: None.

SSG120  DirectX 11 Programming
This course is designed to introduce students to DirectX 11 programming.
2 UNITS, REQ: None.

SSG202  Shader Programming
This course is designed to introduce students to Shader programming.
3 UNITS, REQ: 120.

SP101  Deep Star
This project is aimed at making 3D models, materials and tools for computer games.
4 UNITS, REQ: 101.



 

Featured Publications

Holthe, O.-I. "A Multimedia Presentation Framework for Web 3.0 Computer Game Experiences." IEEE MultiMedia, October-December 2010, Vol. 17/4, pp. 70-79.

Holthe, O.-I. "Geelix InGame: Searching for Serious Games." Proceedings of the 7th IEEE Consumer Communications and Networking Conference 2010.

Holthe, O.-I. "Player GX: Safer Content Only Techniques." Proceedings of the 7th IEEE Consumer Communications and Networking Conference 2010.

Holthe, O.-I., Mogstad, O., Rønningen, L. A. "Geelix LiveGames: Remote Playing of Video Games." Proceedings of the 6th IEEE Consumer Communications and Networking Conference 2009.

Holthe, O.-I., Amlie, K., Tingstad, R., Rønningen, L. A. "Geelix HUD: Capturing and Sharing Live Video and User Input from Computer Games." Proceedings of the 5th IEEE Consumer Communications and Networking Conference 2008.

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