Featured Courses & Projects
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SSG120 DirectX 11 Programming
This course is designed to introduce students to DirectX 11 programming.
| 2 UNITS, REQ: None. |
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SSG202 Shader Programming
This course is designed to introduce students to Shader programming.
| 3 UNITS, REQ: 120. |
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SSG101 3D Modeling in Blender 2.61
This course is designed to introduce students to 3D Modeling in Blender 2.61.
| 2 UNITS, REQ: None. |
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SP101 Deep Star
This project is aimed at making 3D models, materials and tools for computer games.
4 UNITS, REQ: 101. |
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Featured Publications
Holthe, O.-I. "A Multimedia Presentation Framework for
Web 3.0 Computer Game Experiences." IEEE MultiMedia,
October-December 2010, Vol. 17/4, pp. 70-79.
Holthe, O.-I. "Geelix InGame: Searching for Serious Games."
Proceedings of the 7th IEEE Consumer Communications and
Networking Conference 2010.
Holthe, O.-I. "Player GX: Safer Content Only Techniques."
Proceedings of the 7th IEEE Consumer Communications and
Networking Conference 2010.
Holthe, O.-I., Mogstad, O., Rønningen, L. A. "Geelix
LiveGames: Remote Playing of Video Games." Proceedings of
the 6th IEEE Consumer Communications and Networking
Conference 2009.
Holthe, O.-I., Amlie, K., Tingstad, R., Rønningen, L. A.
"Geelix HUD: Capturing and Sharing Live Video
and User Input from Computer Games." Proceedings of the 5th
IEEE Consumer Communications and Networking Conference
2008.
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